![]() ![]() The Protoss attacks will generally be stopped by a good set of Sunken and Spore Colonies, but you will need to deal with the occasional Reaver, as well as a very nasty combination of Corsairs casting Disruption Web on your Spore Colonies while groups of Scouts attack them later in the game. A good idea is to have an Overlord patrol back and forth. Mengsk is particularly fond of nuking your Spore Colonies, so make sure to IMMEDIATELY have detection on the ramp leading from the west (from his base) so that you can kill the ghost before the nuke drops. Mengsk generally has three different types of attacks in this mission: 2-3 Tanks with about 4-6 Ghosts, 6-8 Marines, and 4-6 Firebats air attack groups of 10-12 Wraiths and Nukes that usually come three in a row. Make sure to keep an eye on your base throughout this entire mission. Oddly enough, they tend to be far more effective than Lurkers, since the computers will immediately scan for Lurkers if they attack, whereas they won't scan for burrowed units even if you just attacked them with such units. When Mengsk sends a ground force including two Tanks, or the Protoss sends a Reaver with their ground attacks, you can unburrow the Hydralisks and quickly kill the Tanks/Reavers before either helping to finish off the rest of the force, or re-burrowing them. Place an Overlord nearby (incidentally, start researching the Fast Overlord upgrade as soon as possible) for detection. One trick with base defense on this mission is to research Burrow at a Hatchery, get a group of 12 Hydralisks, and burrow 1 such group out in front of your Sunken Colonies at each entrance. That should be enough to handle the immediate air threat you will face (namely, Mengsk's annoying groups of 10-12 Wraiths, the UED's Battlecruisers, and the Protoss's Scouts). You also need to build more Spore Colonies they tend to be strongest in groups, so for every other or every 2nd Spore Colony, build four more right next to it. You need to get at least six Sunken Colonies at each entrance to your base (with an Overlord for detection), in addition to one on the southeast "prong" of the fork that the platform you start on makes around the northeast entrance to your base. Don't depend on it, but use it to your advantage if it occurs. Notice that after this first wave, there is usually a lull for a couple minutes in attacks. Expect the UED to bring 4 Marines, a Medic and a Goliath, Artanis to bring two Zealots and a Dragoon, and Mengsk to bring 4 Marines and 2 Firebats in that order. You'll want at least two at each entrance before the Three Enemies come knocking at your door (and they will, and fast, although their first attacks will not be very big). With the second group of Drones built, send a few of them to collect resources while sending the others to build Sunken Colonies at each entrance to your base. ![]() This first group should go to mining a continuously strong stream of resources is crucial to this mission, and ultimately you want at least 2 Drones to each mineral patch, along with four Drones on the Extractor. The first thing to be done on this mission is to get your starting Drones mining, and building the next generation of Drones at your two Hatcheries and 1 Hive. ![]()
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